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Global WRITeS Inc

Yonkers, NY · EIN 203246698 · Form 990 · FY2024 · NTEE A70 · Arts, Culture & Humanities · Small ($100K-$1M) · globalwrites.org
revenue
$732K
expenses
$786K
net assets
$200K
employees
31
program ratio
85%
mission · from form 990

Global Writes is a not-for-profit educational organization dedicated to promoting arts and technology-integrated learning for students, teachers, and families. The organization's programs are designed to prioritize and serve the needs of children from urban and underserved communities, ensuring they are the first to benefit. Through both school-day and after-school initiatives, Global Writes empowers these students by focusing on the 4C's of 21st-century learning: creativity, communication, collaboration, and critical thinking.

profile · synthesized from sources

Global Writes is a nonprofit organization that promotes literacy, communication, and collaboration among students through arts and technology-integrated learning. It primarily serves children in urban and underserved communities, with a focus on K–12 programming in The Bronx. The organization partners with schools to deliver after-school and in-school initiatives that support academic engagement and social-emotional development.

named programs · 5 · from sources

What they call their work

A Tale of Two Cities
Arts-integrated project exploring literature and urban life through comparative storytelling and creative expression.
Bronx Writes
Collaborative writing and performance project connecting Bronx students through creative writing, performance, and global video conferencing to share their work.
Grand Slam: Poetry Engages Students
Program using poetry slams and performance to engage students in literacy, self-expression, and social-emotional learning.
Padcaster
Media production initiative enabling students to create videos and podcasts using mobile broadcasting kits, integrating technology and storytelling.
Skin in the Game
K–12 interdisciplinary program integrating game design with STREAM (Science, Technology, Reading, Engineering, Art, Math) to promote creativity, collaboration, and critical thinking through project-based learning.
activities · 2 groups

What they do

  • Student Progress Assessment & Program Evaluation 2 activities
    • Conducts and publishes research on arts-integrated education models
      Conducts studies on the impact of the Global Writes/Bronx Writes program, meeting ESSA Tiers II and III evidence standards, with published findings on students’ ELA achievement and social-emotional outcomes in peer-reviewed journals.
    • Measures and reports student outcomes in academic and social-emotional learning
      Tracks and reports improvements in knowledge retention, attendance, and social-emotional skills such as assertion, empathy, and responsibility among participating students, particularly English Language Learners, using pre-post SSIS surveys and other metrics.
  • Community Art Education Workshops 1 activity
    • Delivers arts and technology-integrated after-school programming in the Bronx
      Provides after-school arts and technology programming for students in urban and underserved communities, including at PS 54 and two other locations in the Bronx. The programs integrate creative writing, performance, and digital tools, with support from a five-year LEAPS grant.
financials · form 990 · fy2024
revenue
Total revenue$732K
Contributions & grants$732K100%
Program service revenue$00%
Investment income$00%
Other revenue$206
expenses
Total expenses$786K
Program expenses85%
Admin / overhead14%
Fundraising1%
Salaries & benefits$549K
Grants paid out$0
Largest expense lineCompensation
balance sheet
Total assets$441K
Cash$356K
Investments$0
Liabilities$241K
Net assets$200K
Liquid reserves5.4 mo
5 years on record · 2020–2024 · YoY revenue +52.2%
leadership · form 990 part vii · fy2024

Who runs it

paid leadership · 2
NameTitleHours/wkCompensation
John Ellrodt Co-President 25 $56K
Maria Fico Co-President 25 $56K
board members · 7
  • Anthony Colon — Director
  • Carlos Butgos — Director
  • Craig Moss — Director
  • Donald Marinelli — Director
  • Jason Duchin — Secretary
  • Parneshia Jones — Director
  • Vincent Toro — Director
relationships · 5

Who they work with

  • Amityville Union School District Partner — Partner district supporting the Skin in the Game program through a NYSED Student Support and Academic Enrichment grant.
  • Bronx Districts 7 and 10 Partner — Partner school districts supporting the Skin in the Game program through Learning Technology Grants.
  • Delaware County, PA Partner — Partner region supporting the Skin in the Game program through an AAEDD grant.
  • Fordham University Partner — Former institutional affiliation of co-president John Ellrodt through leadership at the Regional Educational Technology Center.
  • Metis Associates Partner — Collaborated on publishing a research article about the Global Writes/Bronx Writes model.
strategies · 5

How they approach the work

Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.

  • 21st-Century Skills Development Through Integrated Pedagogy
    methodology: 21st_century_learning
    By emphasizing creativity, communication, collaboration, and critical thinking through arts and technology integration, we build foundational 21st-century skills because these competencies are best developed through interdisciplinary, experiential learning.
  • Arts-Integrated Learning Model
    methodology: arts_integrated_learning
    By integrating arts instruction with academic curriculum, we foster creative exploration, problem solving, and community collaboration, because interdisciplinary engagement deepens learning and student ownership.
  • Asset-Based Community Collaboration with Technology
    methodology: asset_based_community_collaboration
    By combining local community assets with 21st-century technologies, we foster collaborative problem solving because leveraging existing strengths increases relevance, engagement, and sustainable innovation.
  • Game-Based Interdisciplinary Learning in STREAM
    methodology: game_based_learning
    By using game design within a STREAM framework, we promote interdisciplinary learning because structured play fosters systems thinking, collaboration, and applied problem solving across subject areas.
  • Project-Based Technology Integration with Sustainable Capacity Building
    methodology: sustainable_capacity_building_model
    By combining project-based learning, technology integration, and school-based leadership development through a structured 4-step model, we ensure lasting pedagogical change because sustainability is achieved through local ownership and iterative capacity building.