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HARVESTWORKS INC

New York, NY · EIN 132891159 · Form 990 · FY2024 · NTEE A900 · Arts, Culture & Humanities · Small ($100K-$1M) · harvestworks.org
revenue
$309K
expenses
$306K
net assets
$94K
employees
6
volunteers
18
program ratio
88%
mission · from form 990

Artist and project consultation to support the creation and presentation of art works achieved through the use of new and evolving technologies; to create and environment where artists can make work inspired and achieved by electronic media, and to increase collaboration in all areas.

profile · synthesized from sources

Harvestworks supports artists in creating new works using emerging technologies through training, consultation, and production support. Based in New York City, it offers certificate programs in digital audio, video, and interactive media, providing one-on-one instruction and access to technical resources. The organization fosters innovation at the intersection of art, technology, and cultural practice.

named programs · 4 · from sources

What they call their work

Digital Audio Certificate
30-hour hands-on program in Harvestworks' audio studio covering ProTools, recording techniques, mixing, and audio post-production for film and video
Digital Video Certificate
20-hour program teaching video editing with Adobe Premiere, After Effects, and Isadora, with focus on projection design and installation
Max/MSP/Jitter Certificate
20-hour individualized training program teaching artists to use Max/MSP/Jitter for creating interactive installations, multichannel audio/video, and custom software interfaces
Technology Immersion Program (TIP)
Professional development program offering master classes and individual training in AI, machine learning, AR/VR, and spatial audio for artists lacking access to technical resources
activities · 4 groups

What they do

  • Artist Residencies and Studio Programs 2 activities
    • Artist residencies and project development support
      Provides artist commissions, residencies, and individualized project consultation to support the creation and presentation of technology-based artworks. Offers one-on-one tutorials, project supervision, and technical guidance throughout development.
    • Capacity building for artists using technology
      Supports artists through comprehensive, individually designed training programs in interactive media and performance technologies. Has provided training and resources to over 14,000 artists since 1977.
  • Youth & Emerging Filmmaker Training 2 activities
    • Certificate programs in digital media arts
      Offers structured certificate programs in Max/MSP/Jitter, Digital Audio, and Digital Video, each including 20–30 hours of one-on-one or small group training, project supervision, lab access, and final public presentation. Since inception, over 100 artists have participated in the Max/MSP/Jitter program alone.
    • Training in emerging creative technologies
      Provides hands-on training in digital audio, video, interactive performance, and code-based art forms including machine learning, AI, AR/VR, and spatial audio. Curriculum includes use of ProTools, Adobe Premiere, Max/MSP/Jitter, and physical computing platforms.
  • Site-Specific Artistic Installations and Performances 1 activity
    • Presentation and exhibition of technology-based artworks
      Organizes public exhibitions and performances of new media art, including site-specific installations and live audiovisual works. Hosts events such as the "Outside Linear Time" exhibition and related performances at Governors Island.
  • Uncategorized 1 activity
    • Research on artists' use of digital technologies
      Conducts and publishes field research on the ecosystem supporting artists who use technology, including co-authoring the report "Tech as Art: Supporting Artists Who Use Technology as a Creative Medium" based on a 2019 field scan.
financials · form 990 · fy2024
revenue
Total revenue$309K
Contributions & grants$270K88%
Program service revenue$21K7%
Investment income$00%
Other revenue$17K
expenses
Total expenses$306K
Program expenses88%
Admin / overhead9%
Fundraising3%
Salaries & benefits$81K
Grants paid out$0
Largest expense lineFacilities
balance sheet
Total assets$370K
Cash$77K
Investments$0
Liabilities$275K
Net assets$94K
Liquid reserves3.0 mo
4 years on record · 2020–2024 · YoY revenue -1.2%
leadership · form 990 part vii · fy2024

Who runs it

paid leadership · 1
NameTitleHours/wkCompensation
Carol Parkinson Executive Dir. 40 $55K
board members · 8
  • Carl Goodman — Director
  • David Zicarelli — President
  • MicheleThursz — Director
  • Sadia Rodriguez — Director
  • Steve Masur — Director
  • Susan Gladstone — Treasurer
  • Thomas John Martinez — Director
  • Toni Dove — Secretary
relationships · 28

Who they work with

  • Ableton Partner — Provides software support to Harvestworks.
  • Adobe Systems Inc. Partner — Provides software support to Harvestworks.
  • Apple Computer Inc. Partner — Provides hardware and software support to Harvestworks.
  • Coalition of Small Arts New York Network — Member organization through which Harvestworks receives pooled foundation funding.
  • Cycling ’74 Partner — Provides software support to Harvestworks.
  • Experiments in Art and Technology (E.A.T.) Partner — Includes a director from E.A.T. on its board of advisors, indicating a collaborative relationship.
  • Ford Foundation Funder — Supported the "Tech as Art" field scan report.
  • Friends of Harvestworks Funder — Provides scholarships for the Technology Immersion Program
  • Interim Director Ivana Dama Partner — Contact point for academic institutions seeking to integrate the Certificate Program into their curriculum.
  • Ivana Dama Partner — Interim Director at Harvestworks who serves as contact for academic institutions seeking to integrate the Certificate Program into their curriculum.
  • Knight Foundation Funder — Supported the "Tech as Art" field scan report.
  • Lauren Petty Partner — Instructor for the Digital Video Certificate program, providing one-on-one training and project supervision.
  • Mac Partner — Utilizes Mac operating system accessibility functions for user access.
  • Meyer Sound Laboratories Inc. Partner — Provides hardware support to Harvestworks.
  • NYU Tandon School of Engineering Partner — Collaborates with faculty members serving on the board of directors.
  • National Endowment for the Arts Funder — Provides scholarships for the Technology Immersion Program
  • National Endowment for the Arts Government — Provided financial support to Harvestworks.
  • National Endowment for the Arts Partner — Collaborated on commissioning and producing the "Tech as Art" field scan report.
  • New Music USA Funder — Provided support through its Organization Fund and other grant programs.
  • New York City Department of Cultural Affairs Funder — Provides scholarships for the Technology Immersion Program
  • New York City Department of Cultural Affairs Government — Provided public funding support in partnership with the City Council.
  • New York State Council on the Arts Funder — Provides scholarships for the Technology Immersion Program
  • New York State Council on the Arts Government — Provided funding support through multiple programs including the Media Arts Technical Assistance Fund and general support with backing from the Governor and State Legislature.
  • Steinberg Partner — Provides software support to Harvestworks.
  • Tisch School of the Arts Partner — Collaborates with faculty members serving on the board of directors.
  • Universal Audio Partner — Provides hardware and software support to Harvestworks.
  • Waves Partner — Provides software support to Harvestworks.
  • Windows Partner — Utilizes Windows operating system accessibility functions for user access.
strategies · 3

How they approach the work

Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.

  • Artist-Centered Technological Innovation
    methodology: artist-centered technological innovation
    By centering artists as primary agents in the development and use of new technologies, we enable the creation of groundbreaking artworks that in turn influence technological, environmental, and cultural practices, because artistic experimentation drives innovation beyond traditional R&D pathways.
  • Individualized, Project-Based Artist Development
    methodology: individualized_project-based_learning
    By providing tailored, one-on-one instruction and project-based learning aligned with artists' specific goals, we foster deeper skill development and innovation in electronic media art, because personalized pedagogy increases engagement, ownership, and technical mastery.
  • Interdisciplinary Collaboration at the Art-Tech Interface
    methodology: interdisciplinary-collaboration-in-electronic-media
    By fostering collaboration among artists and technologists across disciplines, we stimulate innovation in electronic media art, because cross-sector exchange generates novel artistic practices and expands the cultural impact of technology-based work.