What they call their work
What they do
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Artist Residencies and Studio Programs 2 activities
- Artist residencies and project development supportProvides artist commissions, residencies, and individualized project consultation to support the creation and presentation of technology-based artworks. Offers one-on-one tutorials, project supervision, and technical guidance throughout development.
- Capacity building for artists using technologySupports artists through comprehensive, individually designed training programs in interactive media and performance technologies. Has provided training and resources to over 14,000 artists since 1977.
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Youth & Emerging Filmmaker Training 2 activities
- Certificate programs in digital media artsOffers structured certificate programs in Max/MSP/Jitter, Digital Audio, and Digital Video, each including 20–30 hours of one-on-one or small group training, project supervision, lab access, and final public presentation. Since inception, over 100 artists have participated in the Max/MSP/Jitter program alone.
- Training in emerging creative technologiesProvides hands-on training in digital audio, video, interactive performance, and code-based art forms including machine learning, AI, AR/VR, and spatial audio. Curriculum includes use of ProTools, Adobe Premiere, Max/MSP/Jitter, and physical computing platforms.
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Site-Specific Artistic Installations and Performances 1 activity
- Presentation and exhibition of technology-based artworksOrganizes public exhibitions and performances of new media art, including site-specific installations and live audiovisual works. Hosts events such as the "Outside Linear Time" exhibition and related performances at Governors Island.
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Uncategorized 1 activity
- Research on artists' use of digital technologiesConducts and publishes field research on the ecosystem supporting artists who use technology, including co-authoring the report "Tech as Art: Supporting Artists Who Use Technology as a Creative Medium" based on a 2019 field scan.
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Who runs it
| Name | Title | Hours/wk | Compensation |
|---|---|---|---|
| Carol Parkinson | Executive Dir. | 40 | $55K |
- Carl Goodman — Director
- David Zicarelli — President
- MicheleThursz — Director
- Sadia Rodriguez — Director
- Steve Masur — Director
- Susan Gladstone — Treasurer
- Thomas John Martinez — Director
- Toni Dove — Secretary
Who they work with
- Ableton Partner — Provides software support to Harvestworks.
- Adobe Systems Inc. Partner — Provides software support to Harvestworks.
- Apple Computer Inc. Partner — Provides hardware and software support to Harvestworks.
- Coalition of Small Arts New York Network — Member organization through which Harvestworks receives pooled foundation funding.
- Cycling ’74 Partner — Provides software support to Harvestworks.
- Experiments in Art and Technology (E.A.T.) Partner — Includes a director from E.A.T. on its board of advisors, indicating a collaborative relationship.
- Ford Foundation Funder — Supported the "Tech as Art" field scan report.
- Friends of Harvestworks Funder — Provides scholarships for the Technology Immersion Program
- Interim Director Ivana Dama Partner — Contact point for academic institutions seeking to integrate the Certificate Program into their curriculum.
- Ivana Dama Partner — Interim Director at Harvestworks who serves as contact for academic institutions seeking to integrate the Certificate Program into their curriculum.
- Knight Foundation Funder — Supported the "Tech as Art" field scan report.
- Lauren Petty Partner — Instructor for the Digital Video Certificate program, providing one-on-one training and project supervision.
- Mac Partner — Utilizes Mac operating system accessibility functions for user access.
- Meyer Sound Laboratories Inc. Partner — Provides hardware support to Harvestworks.
- NYU Tandon School of Engineering Partner — Collaborates with faculty members serving on the board of directors.
- National Endowment for the Arts Funder — Provides scholarships for the Technology Immersion Program
- National Endowment for the Arts Government — Provided financial support to Harvestworks.
- National Endowment for the Arts Partner — Collaborated on commissioning and producing the "Tech as Art" field scan report.
- New Music USA Funder — Provided support through its Organization Fund and other grant programs.
- New York City Department of Cultural Affairs Funder — Provides scholarships for the Technology Immersion Program
- New York City Department of Cultural Affairs Government — Provided public funding support in partnership with the City Council.
- New York State Council on the Arts Funder — Provides scholarships for the Technology Immersion Program
- New York State Council on the Arts Government — Provided funding support through multiple programs including the Media Arts Technical Assistance Fund and general support with backing from the Governor and State Legislature.
- Steinberg Partner — Provides software support to Harvestworks.
- Tisch School of the Arts Partner — Collaborates with faculty members serving on the board of directors.
- Universal Audio Partner — Provides hardware and software support to Harvestworks.
- Waves Partner — Provides software support to Harvestworks.
- Windows Partner — Utilizes Windows operating system accessibility functions for user access.
How they approach the work
Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.
- Artist-Centered Technological Innovationmethodology: artist-centered technological innovationBy centering artists as primary agents in the development and use of new technologies, we enable the creation of groundbreaking artworks that in turn influence technological, environmental, and cultural practices, because artistic experimentation drives innovation beyond traditional R&D pathways.
- Individualized, Project-Based Artist Developmentmethodology: individualized_project-based_learningBy providing tailored, one-on-one instruction and project-based learning aligned with artists' specific goals, we foster deeper skill development and innovation in electronic media art, because personalized pedagogy increases engagement, ownership, and technical mastery.
- Interdisciplinary Collaboration at the Art-Tech Interfacemethodology: interdisciplinary-collaboration-in-electronic-mediaBy fostering collaboration among artists and technologists across disciplines, we stimulate innovation in electronic media art, because cross-sector exchange generates novel artistic practices and expands the cultural impact of technology-based work.