What they call their work
What they do
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Hands-On STEM Education Programs 3 activities
- Deliver STEAM-based after-school and out-of-school-time programs for underserved youthProvides STEM and STEAM-focused learning opportunities in coding, robotics, DIY maker activities, music production, web design, video production, blogging, and game design for students in grades 1–12, particularly at-risk and disadvantaged youth. Programs are delivered through federally and state-funded initiatives including 21st Century Community Learning Centers (21st CCLC) and NYSED Extended School Day/School Violence Prevention grants.
- Deliver project-based STEAM integration within school-day classroomsIntegrates STEAM curricula into existing academic classes through hands-on workshops and sustained projects, such as LEGO Robotics in math and shop classes, Video Game Design & Animation, and engineering concepts via GreenFab. These programs build critical thinking, creativity, and technical skills aligned with student interests and feedback.
- Develop youth-centered digital platforms for science engagementCreated Ohmwork, a science-centered social network and podcast platform that enables young people to share, collaborate on, and customize DIY science projects, fostering peer-driven learning and innovation.
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After-School Academic and Enrichment Programs 2 activities
- Implement grant-funded academic enrichment and youth development programs in NYC public schoolsOperates comprehensive after-school and extended-day programs across multiple New York City schools, including the Pathways Project and Career and Academic Readiness Services (CARS), offering academic support, career readiness, college preparation, parent engagement, and school safety programming. Serves as lead provider for CARS at Alfred E. Smith Career and Technical Education High School under the 21st CCLC grant.
- Operate specialized after-school clubs and programs in specific schoolsRuns targeted programs such as an After School Chess Club at PS13 in Brooklyn and a music production program at FDNY - Captain Vernon A. Richard High School for Fire and Life Safety, both funded through the NYSED Extended School Day/School Violence Prevention Grant.
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College Access and Success Support 1 activity
- Support college and career readiness for middle and high school studentsOffers College Connections to expose students to postsecondary options and benefits, and collaborates with English and Math classes through the Teen Entrepreneurship Connections program to build career awareness and academic relevance.
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Who runs it
| Name | Title | Hours/wk | Compensation |
|---|---|---|---|
| Sarah Chakrin | Executive Dir. | 40 | $96K |
- Eugene Strupinsky — board member
- Rosaura Nunez — Treasurer
- Scottie Cabrera — board member
Who they work with
- Creative Connections Partner — Collaborated on the CARS program at Alfred E Smith Career and Technical Education High School.
- Creative Connections Partner — Collaborated with Creative Connections, a NYC-based community-based organization, to implement the Career and Academic Readiness Services (CARS) program at Alfred E Smith Career and Technical Education High School.
- Empowering Youth Towards Excellence Partner — Partner organization delivering after-school music production programming
- Facebook Partner — Used Facebook Live as a platform for hosting interviews and sharing organizational information.
- Facebook Partner — Used Facebook Live for a public interview with the CEO to share information about Vision Ed Inc.
- MacArthur Foundation Funder — Funded the development of Ohmwork, a science-centered social network and podcast platform for youth.
- NYSED Government — Administered the 21st Century Community Learning Centers Grant that funded VEI’s after-school programs in 2006.
- NYSED Government — State education agency funding the Extended School Day/School Violence Prevention initiative implemented by Vision Ed Inc.
- New York University’s Interactive Telecommunications Program Partner — Partnered on the design and implementation of the GreenFab program.
- PS13 Partner — Host site for the After School Chess Club program in Brooklyn.
- RoboFun Partner — Partner organization supporting the LEGO Robotics program.
- SOBRO Partner — Partnered on the SoBRO TEC after-school program for youth at Morris and Evander Childs High School Campuses.
- SOBRO Partner — Partnered with SOBRO to deliver after-school programs for youth at Morris High School and Evander Childs High School campuses.
- Sustainable South Bronx Partner — Partnered on the design and implementation of the GreenFab program.
- The Bronx Guild High School Partner — Partnered on the design and implementation of the GreenFab program.
- U.S. Department of Education Government — Federal grant funder of the 21st Century Community Learning Centers program implemented by Vision Ed Inc.
- Wix Partner — Hosts Vision Ed Inc's website using Wix platform.
How they approach the work
Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.
- Child-Centered, Participatory Learning Modelmethodology: child_centered_participatory_learningBy designing education around student interests, needs, and active participation, we produce higher relevance and motivation because learners exercise agency through hands-on projects, collaboration, and interest-driven curricula.
- Game-Based Skill Developmentmethodology: game_based_learningBy using games like chess and music production as educational vehicles, we develop cognitive, emotional, and technical skills because structured play leverages intrinsic motivation to build critical thinking, resilience, and technological fluency.
- STEAM with Social-Emotional Integrationmethodology: steam_social_emotional_integrationBy integrating arts and social-emotional learning into STEM education, we produce more engaged and resilient learners because creative expression and emotional support enhance cognitive development and student agency, particularly in underserved communities.
- Trauma-Informed Project-Based Learningmethodology: trauma_informed_project_based_learningBy using project-based learning within a trauma-informed framework, we produce deeper engagement and improved well-being because students in vulnerable contexts benefit from predictable, choice-driven, and emotionally safe learning environments that foster mastery and belonging.