named programs · 3 · from sources
What they call their work
After-School STEAM Programs
Hands-on after-school programs that engage students in collaborative design and engineering projects, often hosted in partnership with schools and community centers
STEAM Residencies
In-school, project-based learning programs delivered by Salvadori educators that integrate science, technology, engineering, arts, and math through architecture and design challenges
Teacher Professional Development
Training and resources for educators to implement project-based STEAM curricula in their classrooms, including remote and in-person workshops
activities · 7 groups
What they do
-
Hands-On STEM Education Programs 3 activities
- Deliver foundational STEAM programming for early elementary studentsProvides a 4-session foundational program designed to build math, science, and design skills in early elementary students.
- Deliver in-school STEAM residency programsImplements year-long and short-term in-school STEAM residencies serving approximately 80–132 students per program, generating between 640 and 3,036 student impact hours annually across all five NYC boroughs.
- Provide family engagement in STEAM learningOffers family engagement programs that introduce project-based STEAM learning and provide strategies for continuing math and science activities at home with minimal supplies.
-
-
After-School Academic and Enrichment Programs 2 activities
- Operate after-school and summer STEAM programsRuns after-school and summer STEAM programs serving one class of 20–25 students each, with 360 to 450 impact hours per program, designed to reinforce learning and reduce summer learning loss.
- Serve Pre-K–12 students through multi-year STEAM programmingServed 12,396 students in 2023–2024 and 39,671 students across 439 schools and sites over the past five years, delivering programming in 1,393 classrooms and generating over 450,000 impact hours.
-
-
Educational Field Trips and Experiential Outings 1 activity
- Connect students to real-world built environments through field experiencesOrganizes field trips that link classroom STEAM learning to real-world built environments via site explorations and hands-on engagement.
-
-
Project-Based Learning Programs 1 activity
- Develop and disseminate STEAM curricula and teaching resourcesWrites, develops, and adapts curricula and project-based learning lessons for in-person and remote use, serving students and educators across all five NYC boroughs.
-
-
STEM Competition and Robotics Programs 1 activity
- Host student design challenges and career exploration eventsOrganizes an annual day-long design challenge and career days that connect students with architects, engineers, and other STEAM professionals to develop solutions for real-world problems and explore career pathways.
-
-
Youth Leadership Development Programs 1 activity
- Lead STEAM Innovators pilot program for underserved youthRuns a pilot program connecting youth in NYCHA and NYC public schools with STEAM professionals to develop skills for creating structural change in their communities.
-
-
Teacher Professional Development 1 activity
- Provide professional development for educatorsOffers in-school and custom professional development for teachers focused on project-based STEAM learning, standards alignment, differentiation strategies, and student engagement.
-
financials · form 990 · fy2024
revenue
Total revenue$2.62M
Contributions & grants$1.80M69%
Program service revenue$852K33%
Investment income$75K3%
Other revenue$-112K
expenses
Total expenses$2.48M
Program expenses81%
Admin / overhead12%
Fundraising8%
Salaries & benefits$1.94M
Grants paid out$0
Largest expense lineCompensation
balance sheet
Total assets$2.48M
Cash$65K
Investments$936K
Liabilities$318K
Net assets$2.16M
Liquid reserves4.8 mo
6 years on record · 2019–2024 · YoY revenue +14.0%
leadership · form 990 part vii · fy2024
Who runs it
paid leadership · 2
| Name | Title | Hours/wk | Compensation |
|---|---|---|---|
| JEFFREY TRENTON PRICE | EXECUTIVE DIRECTOR | 40 | $192K |
| MALIKA KHALSA | DEPUTY DIRECTOR | 40 | $141K |
board members · 23
- ALEXANDRA GORE PE PMP — BOARD MEMBER
- AMY MEICHNER — BOARD MEMBER
- ASHPICA CHHABRA — BOARD MEMBER
- BRENNAN GILBANE KOCH — BOARD MEMBER
- CARLO SCISSURA — BOARD MEMBER
- CAROL J PATTERSON — BOARD MEMBER
- CARRIE CREMIN — BOARD MEMBER
- CATHERINE MOSS — BOARD MEMBER
- CHARLIE AVOLIO — BOARD MEMBER
- CHEN-HUAN LIAO — BOARD MEMBER
- CHRISTA ROTOLO — BOARD MEMBER
- CHRISTOPHER CERINO PE — BOARD MEMBER
- DANA PANZARINO — BOARD MEMBER
- DEBORAH ROMANO — BOARD MEMBER
- DELORES RUBIN — VICE CHAIR
- DOUGLAS MASS — BOARD MEMBER
- ELIZABETH LESLIE — BOARD MEMBER
- ELROY PIERRE — BOARD MEMBER
- ERIC HIRANI — BOARD MEMBER
- JAMES E FRANKEL — BOARD MEMBER
- JARED M GREEN PE DGE — CHAIR
- JOHN EVANGELISTA — BOARD MEMBER
- JOHN GASPARINE — BOARD MEMBER
relationships · 65
Who they work with
- Alliant Partner — Corporate supporter contributing $2,500+ to support STEAM education.
- BBF Foundation Funder — Corporate supporter contributing $2,500+ to support STEAM education.
- Brookfield Partner — Founders sponsor contributing $10,000+ to support STEAM education.
- CNY Group Partner — Founders sponsor contributing $10,000+ to support STEAM education.
- City College Partner — Emiliano Maghallighen studied at City College and received a BS in Architecture.
- City Year New York Partner — Malika Khalsa previously served as Senior Program Director at City Year New York.
- Community Impact at Columbia University Partner — Elizabeth Ji volunteers as a student teacher with Community Impact at Columbia University.
- Consigli Partner — Leadership sponsor contributing $15,000+ to support STEAM education.
- Danflood Elementary Partner — Partner school implementing Salvadori STEAM programs
- Desimone Partner — Founders sponsor contributing $10,000+ to support STEAM education.
- Durst Organization Partner — Corporate supporter contributing $2,500+ to support STEAM education.
- Fried Frank Partner — Founders sponsor contributing $10,000+ to support STEAM education.
- Gilbane Partner — Founders sponsor contributing $10,000+ to support STEAM education.
- Halmar Partner — Leadership sponsor contributing $15,000+ to support STEAM education.
- Hanover Partner — Site location for Salvadori Center programs in Pennsylvania.
- Hanover Memorial Partner — Partner school implementing Salvadori STEAM programs
- Haydan Consultants Partner — Corporate supporter contributing $2,500+ to support STEAM education.
- Hazleton Partner — Site location for Salvadori Center programs in Pennsylvania.
- Horizons Partner — Emma Paterson previously worked with Horizons.
- Jack Resnick & Sons Partner — Corporate supporter contributing at the $25,000+ level to the annual benefit.
- Janovic Partner — Supporter of the STEAM Innovators program.
- KPF Partner — Founders sponsor contributing $10,000+ to support STEAM education.
- L&L Painting Partner — Corporate supporter contributing $2,500+ to support STEAM education.
- LIU - Brooklyn Partner — Madhvi Patel pursued a graduate degree at LIU - Brooklyn.
- Lackawanna County Partner — Hosts Salvadori Center programs in northeastern Pennsylvania.
- Lee Park Elementary Partner — Partner school implementing Salvadori STEAM programs
- Lendlease Partner — Supporter and likely collaborator in the STEAM Innovators program, providing professional expertise from the architecture and engineering sector.
- Luzerne County Partner — Hosts Salvadori Center programs in northeastern Pennsylvania.
- M. Chetrit Consulting Engineers Partner — Corporate supporter contributing $2,500+ to support STEAM education.
- MAG Partner — Founders sponsor contributing $10,000+ to support STEAM education.
+ 35 more
strategies · 5
How they approach the work
Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.
- Built Environment as a Teaching Contextmethodology: built-environment_educationBy using the built environment—such as buildings, neighborhoods, and infrastructure—as a living classroom, we make math, science, and design education more relevant and engaging because students can directly connect abstract academic concepts to their daily lived experiences.
- Cross-Sector Collaboration with STEAM Professionalsmethodology: work-based_learningBy integrating practicing architects, engineers, and construction professionals into student learning, we enhance engagement and career awareness because exposure to real-world experts demystifies STEAM careers and strengthens the relevance of classroom learning.
- Design Education for Youth Empowerment and Community Transformationmethodology: design_justiceBy teaching design and STEAM through community-centered projects, particularly in public housing contexts, we empower youth to become agents of structural change because the process transforms their relationship to self, community, and systems of power.
- Experiential Learning Connected to Real-World Challengesmethodology: experiential_learningBy grounding STEAM education in interdisciplinary, real-world problems and practical challenges, we increase student engagement and learning outcomes because students see the immediate applicability of their academic work beyond the classroom.
- Project-Based Learning in STEAM Educationmethodology: project-based_learningBy engaging students in collaborative, hands-on projects tied to real-world design challenges and the built environment, we improve student confidence, engagement, and understanding of STEAM subjects because authentic problem-solving makes academic concepts relevant and accessible.