What they reported doing
- #1 primary $4.66MGIRLS WHO CODE CLUBS PROGRAMS ARE FREE AFTER-SCHOOL PROGRAMS FOR 3RD-12TH GRADE STUDENTS. THE CLUBS CURRICULUM INCLUDES ACTIVITIES FOR GIRLS WITH ZERO COMPUTER EXPERIENCE AS WELL AS ACTIVITIES THAT INTRODUCE MORE ADVANCED CODING CONCEPTS. ANYONE -TEACHER, LIBRARIAN, PARENT, COMMUNITY LEADER - CAN START A CLUB REGARDLESS OF EXPERIENCE WITH COMPUTER SCIENCE. GWC MATERIALS ARE DESIGNED SO THAT FACILITATORS CAN LEARN ALONGSIDE STUDENTS.
- #2 $3.94MGIRLS WHO CODE COLLEGE & CAREER PROGRAMS PROVIDES A COMMUNITY, BOTH ONLINE AND ON COLLEGE CAMPUSES, THAT OFFERS NETWORKING AND CONTINUING EDUCATION OPPORTUNITIES TO GRADUATES OF SUMMER IMMERSION AND CLUBS PROGRAMS AS WELL AS TO NONALUMNI. AS THE NUMBER OF GIRLS WHO CODE COLLEGE-AGED ALUMNI CONTINUES TO GROW, COLLEGE & CAREERS PROGRAMS RECOGNIZE THE NEED TO CONTINUE TO SUPPORT STUDENTS TO PERSIST IN COMPUTER SCIENCE THROUGH COLLEGE, PREPARE THEM TO ENTER THE WORKFORCE, AND ENSURE THEY HAVE DIRECT ACCESS TO ENTRY-LEVEL JOB OPPORTUNITIES.
What they call their work
What they do
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K–12 Computer Science & AI Education 5 activities
- Deliver coding and technology education programs to girls, women, and nonbinary individualsServes 860,000 girls, women, and nonbinary individuals globally since 2012 through programs such as Clubs, Pathways, College Loops, and Career Readiness, with a focus on computer science, AI, and emerging technologies. Over half of participants are girls from historically underrepresented groups.
- Launch and manage online and flexible learning platformsLaunched Pathways, a flexible online learning program serving over 7,000 students, and CodeJam, a platform for students in grades 3–12 to learn coding. Also created and distributed free downloadable computer science activities during the pandemic.
- Operate Clubs program for students in grades 3–12Expanded the Clubs program to serve 200,000 students in grades 3–5 and developed updated curricula, including AI literacy units and hands-on zine series, to engage students with emerging technologies. Also offers BlockJam, a drag-and-drop coding platform, within Clubs.
- Operate Summer Immersion Program for high school studentsRuns the Summer Immersion Program, available to high school students since at least 2015, where students develop websites, apps, and video games addressing community issues such as climate change, cyberbullying, and literacy.
- Provide AI education and coursework to studentsProvided AI education to over 85,000 students across multiple programs, including Summer Programs and the Five by Five initiative. Developed AI curriculum, launched AI and Data Science courses, and created project-based learning units on AI applications in climate change, financial literacy, and music production.
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Alumni Leadership and Career Support Programs 1 activity
- Build long-term capacity through alumni engagement and outcomesHas 425,000 alumni who are college-aged or post-college, with alumni majoring in computer science or related fields at five times the U.S. national average. Alumni outcomes are used as indicators of program impact and long-term capacity building.
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Youth and Community Research Initiatives 1 activity
- Conduct and publish research on youth, AI, and women in techPublished multiple research reports on youth perspectives on generative AI, early-career journeys of alumni, barriers to women in cybersecurity, and college women's views on AI. Conducted a Summer Programs Impact Study with the American Institutes for Research showing increased likelihood of participants majoring in computer science.
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Student Career Readiness and Internship Placement 1 activity
- Deliver career readiness and upskilling programs for women and nonbinary individualsLaunched the Upskill Series, reaching over 1,500 women and nonbinary individuals ages 18+ with career-focused programming. Expanded College Loops to 350 college campuses to support post-secondary students in tech careers.
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STEM Competition and Robotics Programs 1 activity
- Host student engagement events and challengesEngaged 319 students in Industry Immersion Days (a 50% increase from the prior year) and over 500 participants in the GWC Challenge focused on AI and sustainability, encouraging innovation and industry exposure.
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Recognition and Awards Programs 1 activity
- Recognize leadership and excellence in alumniRecognizes one outstanding alumna annually with the Reshma Saujani Girls First Leadership Award, beginning in 2023.
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Uncategorized 2 activities
- Run public advocacy and culture-shaping campaignsLaunched campaigns such as Speak On It and Write What’s Next, reaching over 177 million young people. Generated 15.5 billion global media impressions through initiatives like the “Doja Code” music video with Doja Cat to raise awareness about AI and tech inclusion.
- Support student-led technology innovation and project developmentSupports students in developing technology solutions for real-world issues, including climate change, online safety, and digital identity. Examples include Clause Code AI, CookieGuard AI, TrueTrace AI, AIP, Pairdox, and SafeShare AI—tools focused on cybersecurity, deepfakes, scams, and content ownership.
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Who runs it
| Name | Title | Hours/wk | Compensation |
|---|---|---|---|
| TARIKA BARRETT | CEO/DIRECTOR | 40 | $517K |
| LAURA MELI | CHIEF DEVELOPMENT OFFICER | 40 | $311K |
| DANIEL VOLOCH | CHIEF PROGRAM OFFICER | 40 | $304K |
| FEARGUS LEGGETT | CHIEF FINANCIAL OFFICER | 40 | $262K |
| JANA CHANDLER-LIGON | SR. VP OF PEOPLE & CULTURE | 40 | $251K |
| RYAN CLARKE | VP, RESEARCH & STRATEGY | 40 | $202K |
| MOLLY DAY | COO, MOM'S FIRST | 40 | $196K |
| IRWIN HOROWITZ | SOLUTIONS ARCHITECT | 40 | $194K |
| RESHMA SAUJANI | CEO, MOM'S FIRST | 40 | $188K |
| JACQUALYN BLIZZARD-CARON SR | DIRECTOR, CURRICULUM & INSTRUCTION | 40 | $178K |
| DEBORAH WALDMAN | SR. DIRECTOR, PEOPLE & CULTURE | 40 | $168K |
- BHARAT ANAND — DIRECTOR
- CAROL JUEL — CHAIR
- GREG GUNN — DIRECTOR
- GREGORY SIMPSON — DIRECTOR
- HARI GOPALKRISHNAN — DIRECTOR
- JASON SPERO — DIRECTOR THRU FEB 2024
- JAVIER POLIT — DIRECTOR
- JEANETTE GAMBLE — DIRECTOR
- JUAN SABATER — DIRECTOR THRU FEB 2024
- KAREN PAVLIN — DIRECTOR
- KAVITHA PRABHAKAR — DIRECTOR
- KIMBERLY SCOTT — DIRECTOR THRU JUN 2024
- LEYLA SEKA — SECRETARY
- PAWAN VERMA — DIRECTOR
Who they work with
- Accenture Partner — Corporate partner contributing between $250K and $499K to support Girls Who Code programs
- Alibaba Cloud Partner — Provided a cloud-based system enabling 360-degree real-time replay and multi-angle views at the 2026 Winter Olympics, serving as an example of technology innovation promoted by Girls Who Code.
- American Institutes for Research Partner — Conducted a rigorous impact study on Girls Who Code program outcomes.
- American Institutes for Research Partner — Conducted the Summer Programs Impact Study in partnership with Girls Who Code.
- Apple Partner — Corporate partner contributing $1M+ to support Girls Who Code programs
- Bank of America Partner — Corporate partner contributing $1M+ to support Girls Who Code programs
- BlockJam Partner — Provides a drag-and-drop coding interface used in Girls Who Code Clubs.
- Capital Fund Management Partner — Supported the GWC Challenge program.
- City Year New York Partner — Julissa Toledo mentors through City Year New York, indicating a partnership or affiliation between the organizations.
- Deloitte Partner — Corporate partner contributing between $250K and $499K to support Girls Who Code programs
- Doja Cat Partner — Collaborated on the Planet Her initiative to engage youth in coding
- Duck Creek Technologies Partner — Supported the GWC Challenge program.
- Ecosia Partner — References Ecosia as a climate-friendly consumer technology tool in educational materials.
- Fast Company Government — Named Girls Who Code a winner of World Changing Ideas for the Five by Five initiative.
- Fast Company Partner — Recognized Girls Who Code as a winner in the 2026 World Changing Ideas Awards
- Fluence Partner — Collaborates with or references Fluence's use of algorithms for energy storage and battery management in climate tech education content.
- Genpact Partner — Supported the GWC Challenge program.
- Google Partner — Corporate partner contributing between $75K and $149K to support Girls Who Code programs
- Google Partner — References Google's Project Green Light as an example of technology reducing emissions through traffic optimization in educational materials.
- Google Partner — Uses Google Analytics to analyze website performance and track site usage
- Google Cloud Partner — Developed an AI video analysis platform used by U.S. ski and snowboard athletes during the 2026 Winter Olympics, highlighted as an example of applied technology innovation.
- Hotjar Partner — Uses Hotjar, a third-party analytics service, to understand user interactions and optimize website performance
- IBM Partner — Corporate partner contributing $1M+ to support Girls Who Code programs
- JPMorgan Chase & Co. Partner — Corporate partner contributing between $250K and $499K to support Girls Who Code programs
- Microsoft Advertising Partner — Corporate partner contributing $1M+ to support Girls Who Code programs
- NASA Partner — References NASA’s Earth Science Data Systems Program as a resource for climate data used in learning and modeling.
- Nestle Partner — References Nestle's use of AI to reduce food waste as an example in educational content.
- OMEGA Partner — Referenced as the official timekeeper using advanced technology at the 2026 Winter Olympics, illustrating a technological application area that Girls Who Code promotes.
- Olay Partner — Collaborated on a Super Bowl campaign to promote visibility of women in tech
- Rocket Genius Partner — Supported the GWC Challenge program.
How they approach the work
Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.
- Applied Emerging Tech Literacymethodology: applied_ai_educationBy integrating hands-on AI, data science, and coding projects focused on real-world problems like climate change and digital identity, we prepare students for future tech careers, because applied learning with purpose increases engagement, skill retention, and career aspiration.
- Beginner-Centered Access Modelmethodology: beginner-accessible_platformBy using beginner-friendly platforms and training non-technical facilitators to lead learning, we lower barriers to entry and scale access, because reducing technical and social prerequisites enables participation from underrepresented groups who would otherwise be excluded.
- Community-Driven Identity Transformationmethodology: community-driven_learningBy creating a supportive, community-driven learning environment that centers girls' and nonbinary youth perspectives, we increase their confidence and sense of belonging in tech, because feeling seen and supported transforms self-identity from "tech outsider" to "creator of technology."