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MOUSE INC

NEW YORK, NY · EIN 133973196 · Form 990 · FY2023 · NTEE B99 · Education · Medium ($1M-$10M) · mouse.org
revenue
$1.8M
expenses
$1.9M
net assets
$1.8M
employees
19
volunteers
200
program ratio
76%
mission · from form 990

MOUSE EQUIPS STUDENTS AND TEACHERS WITH CAREER-READY AI, COMPUTER SCIENCE, AND TECH SKILLS.

profile · synthesized from sources

MOUSE INC equips students and teachers with career-ready skills in AI, computer science, and technology through hands-on, project-based learning programs. The organization serves K–12 students and educators, primarily in New York City, with a focus on empowering youth as creators and problem solvers in tech-driven fields. Its flagship initiatives include AI League and Mouse Create, which integrate computational thinking, design, and real-world application.

named programs · 4 · from sources

What they call their work

AI League
A year-long, career-connected learning program for NYC middle and high school students focusing on UI/UX design, generative AI, and computer science to build tech-driven prototypes and compete in the citywide Emoti-Con competition.
Emoti-Con
A citywide youth digital media and tech challenge where students present innovative projects to industry professionals, with opportunities for recognition, mentorship, and career exposure.
Mouse Create
An online learning platform offering 15 project-based courses in areas such as coding, circuitry, game design, cybersecurity, and digital portfolios to help students develop technical and creative problem-solving skills.
Tech Team
A program where student groups provide technical support at their schools, building IT skills, troubleshooting, and professional communication through a peer help desk model.
activities · 5 groups

What they do

  • Education Policy Research and Analysis 1 activity
    • Conduct research and policy work on technology in education
      Conducted research and policy initiatives through TechSource to improve technology integration in urban public school districts, focusing on systemic implementation and educational equity.
  • K–12 Computer Science & AI Education 1 activity
    • Deliver project-based technology education programs to students
      Provides career-ready skills in AI, computer science, and technology through hands-on, project-based learning programs such as the AI League and Design League, where students design and build tech-driven prototypes to address community challenges. Offers a year-long program focused on UI/UX, Generative AI, and computer science, serving over 4,000 students across 69 NYC public schools.
  • Youth and Student Entrepreneurship Competitions 1 activity
    • Host annual Emoti-Con youth tech showcase and competition
      Hosts Emoti-Con, an annual citywide youth digital media and tech challenge that serves as a culminating event for student projects, featuring in-person and virtual formats. The event includes presentations of hundreds of student projects, judged by industry professionals on creativity, technical skill, design, and social impact, with recent editions showcasing over 200 projects from NYC and Newark schools and hosting events at venues like Amazon’s Manhattan office.
  • Student-Led Community Service Programs 1 activity
    • Operate student-led technical support and service programs
      Ran the Mouse Squad program, a student-driven technical support help desk that provided IT services to elementary, middle, and high schools, and organized volunteer efforts such as wiring Washington Irving High School for internet access. Also offers the Tech Team course, which trains youth in IT administration and community service roles.
  • Teacher Professional Development 1 activity
    • Provide professional development and training for K-12 educators
      Offers professional development workshops and training programs for K-12 educators to teach computer science and implement the AI League curriculum, including paid summer training and CTLE credits. Training covers STEM, creative computing, and technology integration in classrooms.
financials · form 990 · fy2023
revenue
Total revenue$1.84M
Contributions & grants$1.11M60%
Program service revenue$694K38%
Investment income$34K2%
Other revenue$0
expenses
Total expenses$1.85M
Program expenses76%
Admin / overhead18%
Fundraising5%
Salaries & benefits$1.44M
Grants paid out$0
Largest expense lineCompensation
balance sheet
Total assets$2.11M
Cash$486K
Investments$812K
Liabilities$277K
Net assets$1.83M
Liquid reserves8.4 mo
5 years on record · 2019–2023 · YoY revenue -7.4%
leadership · form 990 part vii · fy2023

Who runs it

paid leadership · 2
NameTitleHours/wkCompensation
LARRY LIEBERMAN CEO 40 $236K
CHELSEA FORMICA CHIEF OF STAFF 40 $139K
board members · 14
  • ADON DAVIS — DIRECTOR
  • AKBAR COOK — DIRECTOR
  • AMANDA ODONNELL — BOARD CHAIR
  • BLAZE WALESKI — DIRECTOR
  • CAROLINE MCCARTHY — DIRECTOR
  • CRAIG MEISNER — DIRECTOR
  • DAWN BARBER — SECRETARY
  • DOUG ROHDE — DIRECTOR
  • JOY MARCUS — DIRECTOR
  • MICHAEL VIRGIL — DIRECTOR
  • MICHAEL VOSTRIZANSKY — DIRECTOR
  • OMARI EDWARDS — DIRECTOR
  • ROBIN GRIFFITHS — TREASURER
  • SLOANE BARBOUR — DIRECTOR
relationships · 45

Who they work with

  • Accenture Partner — Professionals from Accenture volunteer with Mouse programs.
  • Altman Foundation Funder — Funder of MOUSE INC during the 2023-2024 and 2024-2025 fiscal years
  • Amazon Partner — Hosted the in-person Emoti-Con celebration at its midtown Manhattan office.
  • Amazon Partner — Hosted the in-person Emoti-Con event at its midtown office and provided professional mentors.
  • Amazon Partner — Professionals from Amazon volunteer with Mouse programs.
  • Amazon Partner — Provided engineers who conducted school sessions with Mouse students, including at the High School for Environmental Studies.
  • AusomeTech Partner — Provided professional judges for the Emoti-Con competition.
  • AusomeTech Partner — Provided volunteer mentors for the Emoti-Con event.
  • BlackRock Partner — Provided volunteer mentors for the Emoti-Con event.
  • Bloomberg LP Partner — Provided professional judges for the Emoti-Con competition.
  • Break Through Tech @ Cornell Tech Partner — Hosts a board member who serves as Director of Organizational Excellence.
  • CVS Health Partner — Professionals from CVS Health volunteer with Mouse programs.
  • CVS Health Partner — Provided volunteer mentors for the Emoti-Con event.
  • Carnegie Mellon University Partner — Provided professional judges for the Emoti-Con competition.
  • Code Nation Partner — Collaborates with Mouse to plan and deliver the Emoti-Con youth showcase.
  • Con Edison Funder — Funder of MOUSE INC during the 2023-2024 and 2024-2025 fiscal years
  • Davis Polk & Wardwell LLP Partner — Employer of a Mouse board member serving as Treasurer.
  • Dell Partner — Provided professional judges for the Emoti-Con competition.
  • Emoti-Con Partner — Hosts and coordinates the citywide Emoti-Con competition as a culminating event for AI League student teams.
  • FTV Capital Funder — Funder of MOUSE INC during the 2024-2025 fiscal year
  • Global Kids Partner — Collaborates with Mouse to plan and deliver the Emoti-Con youth showcase.
  • Google Funder — Funder of MOUSE INC during the 2023-2024 fiscal year
  • Google Partner — Professionals from Google volunteer with Mouse programs.
  • Google Partner — Provided professional judges for the Emoti-Con competition.
  • Google Partner — Provided volunteer mentors for the Emoti-Con event.
  • Gotham Gives Funder — Funder of MOUSE INC during the 2024-2025 fiscal year
  • GroupM, NA Partner — Employer of a Mouse board member and Chair Emeritus.
  • HIVE community Coalition — Collaborates annually with other HIVE member organizations to host Emoti-Con, a project fair for NYC students focused on digital innovation.
  • Harvard Graduate School of Education Partner — Adapts and expands the ScratchEd curriculum developed by the ScratchEd team at the Harvard Graduate School of Education for use in Mouse's creative computing courses.
  • Hive NYC Network — Mouse is a member of the Hive NYC network, which supports the planning and delivery of Emoti-Con.
+ 15 more
strategies · 5

How they approach the work

Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.

  • Equity-Centered Pedagogy and Evaluation
    methodology: equity_centered_evaluation
    By using evaluation frameworks that prioritize creativity, social impact, and authentic process over technical polish, we reduce inequities in access to resources and amplify underrepresented voices because equitable assessment enables broader participation and recognizes diverse forms of innovation.
  • Experiential Product Incubator Model
    methodology: experiential_learning
    By replicating early-stage tech startups in school through a product incubator model, we build entrepreneurial and technical skills because authentic, long-term product development experiences mirror real-world workflows and deepen student agency and collaboration.
  • Mentorship and Real-World Career Integration
    methodology: career_mentorship_with_real_world_experience
    By combining computer science education with career mentorship, networking, and real-world tech experiences, we increase access and persistence for historically excluded students because exposure to professional pathways and role models strengthens identity development and clarifies routes to tech careers.
  • Project-Based, Human-Centered Design Learning
    methodology: project_based_human_centered_learning
    By engaging students in project-based learning grounded in human-centered design and real-world problem solving, we develop technical and professional skills because solving authentic community challenges fosters empathy, creativity, and ownership, leading to deeper learning and workforce readiness.
  • Teacher Capacity Building for Equitable Tech Education
    methodology: teacher_training
    By training educators in computer science and technology integration, we expand access to high-quality tech education because empowered teachers can deliver transformative learning experiences at scale, especially in underserved urban schools.