What they reported doing
- #1 primary $1.26MEVENTSFESTIVALTHE ORGANIZATION PRODUCES THE GAMES FOR CHANGE FESTIVAL (THE "FESTIVAL"), WHICH IS THE BIGGEST GAMING EVENT IN NEW YORK CITY. IT BRINGS TOGETHER LEADERS FROM GOVERNMENT, CORPORATIONS, CIVIL SOCIETY, MEDIA, ACADEMIA AND THE GAMING INDUSTRY TO EXPLORE THE INCREASING REAL-WORLD IMPACT OF DIGITAL GAMES AS AN AGENT FOR SOCIAL CHANGE. THE FESTIVAL IS ALSO A SHOWCASE FOR SOME OF THE MOST INNOVATIVE NEW GAMES IN PRODUCTION.
- #2 $1.21MOTHER PROJECTS & PROGRAMSCONSULTING AND WORKSHOPSTHE ORGANIZATION OFFERS A SUITE OF SERVICES TO GUIDE ORGANIZATIONS AND INDIVIDUALS THAT ARE ACTIVELY PURSUING COMPUTER AND VIDEO GAMES TO FURTHER THEIR PUBLIC, PHILANTHROPIC OR ACADEMIC MISSION. THE SERVICES SEEK TO LIFT UP THE FIELD OF SOCIAL IMPACT GAMES AND CAN RANGE FROM THE MODEST TO THE COMPREHENSIVE VIA A CONCEPT CONSULTATION AND WORKSHOP TO PLAN AND SCOPE GAME RELATED PROJECTS.RAISING GOOD GAMERSRAISING GOOD GAMERS (RGG) IS A PARTNERSHIP BETWEEN GAMES FOR CHANGE AND TAKE THIS THAT EMPOWERS YOUNG PEOPLE TO SHAPE THE CULTURE OF ONLINE GAME COMMUNITIES, CREATING PROSOCIAL SPACES THAT ARE INCLUSIVE, HEALTHY, AND THAT COUNTER ONLINE TOXICITY. THE GOAL OF RGG IS TO DEVELOP A CROSS-SECTOR RESEARCH AND PRACTICE COMMUNITY WITH YOUTH AT THE CENTER, IN ORDER TO CREATE A SUSTAINABLE MOVEMENT THAT CAN CHANGE THE CULTURE OF ONLINE GAMING FOR EVERYONE.
What they call their work
What they do
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Game Design and Development Education 6 activities
- Delivers educational programs for youth and educatorsProvides workshops, fellowships, game jams, and challenges using a signature game design curriculum that integrates computer science, STEAM, and social-emotional learning; offers professional development, curriculum guides, and training for educators to implement game-based learning in schools and communities.
- Develops and distributes impact-focused games and immersive mediaDesigns, produces, and releases video games and virtual reality experiences with social impact narratives, including "Concrete Genie," "Arise: A Simple Story," and the VR documentary "On the Morning You Wake," which explores nuclear threat through immersive storytelling.
- Facilitates partnerships and collaborationsDevelops programs and content in collaboration with universities, nonprofit organizations, industry groups, and companies like Unity Technologies to expand the reach and effectiveness of games for social impact, including co-leading the Raising Good Gamers initiative with Take This.
- Produces game design challenges and collaborative programsCreates themed design challenges in partnership with organizations to generate games addressing social impact topics such as climate change, STEM, and cross-cultural understanding; includes initiatives like the Game Exchange program, which engaged students from Bahrain, UAE, Israel, and the US in collaborative game design.
- Provides executive production and consulting servicesOffers end-to-end production support—including design, development, evaluation, and distribution—for impact-focused games and campaigns; also provides consulting and workshop services to help organizations plan and scope game-related projects for public, philanthropic, or academic missions.
- Runs the Games for Change Student ChallengeA national game design competition for youth that includes curriculum-based learning, mentorship, and workshops; students submit original games addressing social issues and compete for scholarships, technology, and industry recognition. Engaged over 750 educators and 40,000 youth, primarily from Title I public schools.
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Game Community Events & Expos 2 activities
- Hosts annual Games for Change FestivalConvenes social innovators, changemakers, and leaders across gaming, tech, and education sectors for talks, workshops, and networking focused on the social impact of digital games; recognized as the largest gaming event in New York City.
- Organizes summits and events to advance games for social impactHosts targeted events such as the Games & Sustainable Development Goals (SDG) Summit in Nairobi and the Next-Gen Summit to support student developers and promote global collaboration around gaming for change.
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Annual Impact and Evaluation Reporting 1 activity
- Conducts research and publishes impact reportsProduces and disseminates an annual Impact Report documenting education initiatives and infrastructure development; conducts research on the social impact of immersive media, including global campaigns tied to VR content.
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Regional Chapter Network Support 1 activity
- Operates regional chapters globallyRuns regional chapters in Latin America (since 2010), Asia-Pacific (since 2020), Africa (since 2021), Türkiye (since 2024), Korea, India, and Hong Kong to promote games for education, health, social progress, and economic growth; supports local communities through tailored programming and movement-building.
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Who runs it
| Name | Title | Hours/wk | Compensation |
|---|---|---|---|
| SUSANNA POLLACK | PRESIDENT & DIRECTOR | 40 | $220K |
| ARANA SHAPIRO | MANAGING DIRECTOR | 40 | $177K |
| LEAH BETH HIRSCH | SNR DIRECTOR PROGRAMS | 40 | $123K |
| KIMBERLY THOMPSON-ALMANZOR | SNR DIRECTOR DEVELOPMENT | 40 | $122K |
| TANIA HACK | SNR DIRECTOR PROGRAMS | 40 | $112K |
- ALAN LEWIS — DIRECTOR
- AMY MORHAIME — DIRECTOR
- ASI BURAK — CHAIRMAN
- BENJAMIN GOLANT — DIRECTOR
- BRUCE HACK — DIRECTOR
- DAN AYOUB — DIRECTOR
- ERIK HUEY — DIRECTOR
- LEO OLEBE — INTERIM SECRETARY & DIRECTOR
- MARK STANLEY — DIRECTOR
- MATTHEW EVERITT — TREASURER & DIRECTOR
- SAMIR AGILI — DIRECTOR
- STANLEY PIERRE-LOUIS — DIRECTOR
- STEPHANIE LO — DIRECTOR
- TRACY FULLERTON — DIRECTOR
Who they work with
- AARP Partner — Collaborates with Games for Change to create developer design challenges focused on social impact themes.
- American Express Partner — Collaborates with Games for Change to create developer design challenges focused on social impact themes.
- Arizona State University Partner — Collaborative partner in advancing games for social change
- Carnegie Mellon University Partner — Collaborative partner in advancing games for social change
- Connected Learning Lab Partner — Collaborative partner in advancing games for social change
- Endless Partner — Collaborates with Games for Change to create developer design challenges focused on social impact themes.
- Epic Games Partner — Partner organization that collaborates with Games for Change on events, programs, and access to the gaming and impact community.
- Games for Change Africa Network — Regional chapter established in 2021 to drive social impact and economic growth through games in Africa
- Games for Change Asia-Pacific Network — Regional chapter established in 2020 to promote games for education, health, and social progress in Asia-Pacific
- Games for Change Festival Partner — Flagship annual event convening changemakers in social impact gaming and immersive media.
- Games for Change Latin America Network — Regional chapter established in 2010 to foster social innovation, sustainability, and education through games in South America
- Games for Change Türkiye Network — Regional chapter established in 2024 to promote games for social change in Türkiye
- Global Game Jam Partner — Collaborative partner in advancing games for social change
- Higher Education Video Game Alliance (HEVGA) Partner — Collaborative partner in advancing games for social change
- International Game Developers Association (IGDA) Partner — Collaborative partner in advancing games for social change
- Museum of the Moving Image Partner — Collaborative partner in advancing games for social change
- New Georgia Project Partner — Collaborative partner in advancing games for social change
- Playcrafting Partner — Collaborative partner in advancing games for social change
- Stanley Center for Peace and Security Partner — Collaborative partner in advancing games for social change
- State Department Government — Government partner that collaborates with Games for Change on events, programs, and impact campaigns.
- Take This Partner — Collaborates with Games for Change on the Raising Good Gamers initiative to empower youth to create inclusive and healthy online gaming communities.
- Take This Partner — Collaborative partner in advancing games for social change
- Times Square Arts Partner — Collaborative partner in advancing games for social change
- Two Bit Circus Partner — Collaborative partner in advancing games for social change
- UN Partner — Creates partnerships that advance the UN Sustainable Development Goals.
- Understood Partner — Collaborative partner in advancing games for social change
- Unity Partner — Collaborates with Unity to support student game development challenges and summits.
- Unity Partner — Partner organization that collaborates with Games for Change on events, programs, and access to the gaming and impact community.
- Unity Technologies Partner — Partners with Games for Change to deliver workshops for educators on using Unity for game development in social impact contexts.
- University of California, Irvine Partner — Collaborative partner in advancing games for social change
How they approach the work
Named approaches extracted from this org’s sources. Where others share an approach, follow it to see the full set of orgs running it.
- Cross-Sector Collaboration to Scale Impactmethodology: cross-sector_collaborationBy partnering with academic, nonprofit, and industry stakeholders, the organization co-develops programs and amplifies reach, because leveraging diverse expertise and networks increases innovation and real-world applicability of game-based solutions.
- Game-Based Learning for Skill and Civic Developmentmethodology: game-based_learningBy using game design and gameplay as educational tools, the organization builds technical, STEAM, and social-emotional skills in youth while fostering civic engagement and changemaking identities, because interactive and motivating formats increase agency and participation.
- Narrative-Driven Gameplay to Foster Empathy and Reflectionmethodology: narrative-driven_gameplayBy embedding social issues within emotionally engaging stories where players have agency, the organization cultivates empathy and personal reflection, because experiential storytelling enables deeper connection than passive content.
- Youth-Led Social Change Through Game Designmethodology: design-thinking_for_social_changeBy involving youth in designing games that address community challenges, the organization strengthens their identity as change agents and promotes prosocial norms in digital spaces, because creative ownership and peer leadership drive cultural influence and sustained engagement.